Notch to fund Psychonauts 2? Two great tastes that go great together!

Minecraft developer Notch makes a 'serious' offer to fund Psychonauts 2. Tim Schafer (creator of the much-beloved Psychonauts) has pitched the idea of a sequel to publishers "several times" without any interest. "I'd love to do that game, but I'd have to convince someone to just give me a few million dollars, that's all."

Enter Minecraft gazillionaire Markus "Notch" Persson, and the hearts of PC gamers everywhere suddenly swell to 5 times their normal size.

  1. This would be such an incredible, worthy thing to do with a portion of the Minecraft Millions.

    ———————-

    For future reference, current public replies from Tim Schafer include:

        ** “It’s always unsettling to wake up to five text messages that say, ‘You’d better check your Twitter.'”

        ** “Man, so many tweets. I assume this is all people asking for codes to Happy Action Theater and Rise of the Martian Bear?”

        ** “Oh wait. Hm. This is interesting.”

    ———————-

    More recent updates from Notch include:

        ** “Me and @TimOfLegend are talking to each other via email, and he’s cool with me saying whatever I want about it. He’s, like, super awesome.”

        ** “Nothing has been decided either way, but he asked me if I’m going to GDC. I assume he’s going to rob my apartment when I’m gone.”

        ** “Anyway, please don’t get your hopes too high yet. Everything is extremely vague!”

        ** “I’m going to get crucified if we can’t make it happen, haha. Gah.”

  2. This is pretty cool. I’m guilty of having never played Psychonauts, but I’m aware of value people place on this game. Notch doing things to improve the gaming community is very appropriate for how well the gaming community has treated him.

  3. As a side note, I’m pretty shocked to be reminded that Psychonauts was released as late as 2005. I had assumed I had jumped on that bandwagon late, but I guess word-of-mouth got to me pretty quickly then after all. That was definitely still a bit before I started reading about games online (and also a bit before no longer being mildly ashamed of the whole thing).

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