Chain World — Religion or Holy War?

Chain World -- Religion or Holy War? Jason Rohrer's "Chain World" was the overwhelming audience favorite at the 2011 Game Design Challenge. This year's challenge was Bigger Than Jesus: games as religion. Rohrer's winning creation is a mod of Minecraft that exists on a single USB drive and is to be played by one person at a time who then passes it on to the next player without speaking of the game. The idea is to explore how human actions in a game world accrete into something very like a mythology. At the game's debut, Rohrer handed over the USB, more or less at random, to Jia Ji. He would be Chain World Player Two. And that's where the trouble began.

  1. I have been thinking on this since reading the link. I would have much preferred seeing that idea properly carried out, and the second player is a total asshole trying to monetize his golden lucky day rather than just enjoy the game.

  2. I think it proves how immensely successful Rohrer’s concept was that it veered from his original idea. Ji was wrong for what he did; making money off someone else’s work against their wishes, but assuming that he did as he said and donated the money it’s merely faux pas than deserving the rage it got.

    I think the biggest problem is that knowingly or not, Ji ruined the vision of the game by trying imposing order on something that was originally intended to be more organic.

  3. I went to college with Darius, and I remember him talking about this a few months back. Good to see that… not much has really happened with it.

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