Learning from Fable III’s UX Mistakes

Learning from Fable III’s UX Mistakes "With so much UX work focused on websites, it can be easy to forget that the same rules we apply online are equally valid elsewhere. Videogames are a perfect case-in-point. Many of the highest profile titles, much like the highest profile websites, have issues that could be addressed by considering user experience. "

  1. Some of these feel obvious, but the bit about “misunderstanding the metaphor” is great. As is one comment that accuses Lionhead of making games for an audience that doesn’t exist- Casuals who want to play Fable. I think that’s a great point.

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